cylinder { <0,0,0>,<0,0,2.00>,0.30 
           texture { pigment { color rgb<1,1,1>}
                   //normal  { bumps 0.5 scale 0.005}  
                     finish  { phong 0.5 reflection{ 0.00 metallic 0.00} } 
                   } // end of texture
           scale <1,1,1> rotate<0,0,0> translate<0,0,0>
         } // end of cylinder  ------------------------------------
